- Data Structures & Algorithms
- DSA - Home
- DSA - Overview
- DSA - Environment Setup
- Algorithm
- DSA - Algorithms Basics
- DSA - Asymptotic Analysis
- DSA - Greedy Algorithms
- DSA - Divide and Conquer
- DSA - Dynamic Programming
- Data Structures
- DSA - Data Structure Basics
- DSA - Data Structures and Types
- DSA - Array Data Structure
- Linked Lists
- DSA - Linked List Basics
- DSA - Doubly Linked List
- DSA - Circular Linked List
- Stack & Queue
- DSA - Stack
- DSA - Expression Parsing
- DSA - Queue
- Searching Techniques
- DSA - Linear Search
- DSA - Binary Search
- DSA - Interpolation Search
- DSA - Hash Table
- Sorting Techniques
- DSA - Sorting Algorithms
- DSA - Bubble Sort
- DSA - Insertion Sort
- DSA - Selection Sort
- DSA - Merge Sort
- DSA - Shell Sort
- DSA - Quick Sort
- Graph Data Structure
- DSA - Graph Data Structure
- DSA - Depth First Traversal
- DSA - Breadth First Traversal
- Tree Data Structure
- DSA - Tree Data Structure
- DSA - Tree Traversal
- DSA - Binary Search Tree
- DSA - AVL Tree
- DSA - Red Black Trees
- DSA - B Trees
- DSA - B+ Trees
- DSA - Splay Trees
- DSA - Spanning Tree
- DSA - Tries
- DSA - Heap
- Recursion
- DSA - Recursion Basics
- DSA - Tower of Hanoi
- DSA - Fibonacci Series
- DSA Useful Resources
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Data Structure - Breadth First Traversal
Breadth First Search (BFS) algorithm traverses a graph in a breadthward motion and uses a queue to remember to get the next vertex to start a search, when a dead end occurs in any iteration.
As in the example given above, BFS algorithm traverses from A to B to E to F first then to C and G lastly to D. It employs the following rules.
Rule 1 − Visit the adjacent unvisited vertex. Mark it as visited. Display it. Insert it in a queue.
Rule 2 − If no adjacent vertex is found, remove the first vertex from the queue.
Rule 3 − Repeat Rule 1 and Rule 2 until the queue is empty.
Step | Traversal | Description |
---|---|---|
1 | Initialize the queue. | |
2 | We start from visiting S (starting node), and mark it as visited. | |
3 | We then see an unvisited adjacent node from S. In this example, we have three nodes but alphabetically we choose A, mark it as visited and enqueue it. | |
4 | Next, the unvisited adjacent node from S is B. We mark it as visited and enqueue it. | |
5 | Next, the unvisited adjacent node from S is C. We mark it as visited and enqueue it. | |
6 | Now, S is left with no unvisited adjacent nodes. So, we dequeue and find A. | |
7 | From A we have D as unvisited adjacent node. We mark it as visited and enqueue it. |
At this stage, we are left with no unmarked (unvisited) nodes. But as per the algorithm we keep on dequeuing in order to get all unvisited nodes. When the queue gets emptied, the program is over.
The implementation of this algorithm in C programming language can be seen here.