- iOS Tutorial
- iOS - Home
- iOS - Getting Started
- iOS - Environment Setup
- iOS - Objective-C Basics
- iOS - First iPhone Application
- iOS - Actions and Outlets
- iOS - Delegates
- iOS - UI Elements
- iOS - Accelerometer
- iOS - Universal Applications
- iOS - Camera Management
- iOS - Location Handling
- iOS - SQLite Database
- iOS - Sending Email
- iOS - Audio & Video
- iOS - File Handling
- iOS - Accessing Maps
- iOS - In-App Purchase
- iOS - iAd Integration
- iOS - GameKit
- iOS - Storyboards
- iOS - Auto Layouts
- iOS - Twitter & Facebook
- iOS - Memory Management
- iOS - Application Debugging
- iOS Useful Resources
- iOS - Quick Guide
- iOS - Useful Resources
- iOS - Discussion
- Selected Reading
- UPSC IAS Exams Notes
- Developer's Best Practices
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iOS - Objective C
The language used in iOS development is objective C. It is an object-oriented language and hence, it would be easy for those who have some background in object-oriented programming languages.
Interface and Implementation
In Objective C, the file where the declaration of class is done is called the interface file and the file where the class is defined is called the implementation file.
A simple interface file MyClass.h would look like the following −
@interface MyClass:NSObject { // class variable declared here } // class properties declared here // class methods and instance methods declared here @end
The implementation file MyClass.m would be as follows −
@implementation MyClass // class methods defined here @end
Object Creation
Object creation is done as follows −
MyClass *objectName = [[MyClass alloc]init] ;
Methods
Method is declared in Objective C as follows −
-(returnType)methodName:(typeName) variable1 :(typeName)variable2;
An example is shown below.
-(void)calculateAreaForRectangleWithLength:(CGfloat)length andBreadth:(CGfloat)breadth;
You might be wondering what the andBreadth string is for; actually it’s an optional string, which helps us read and understand the method easily, especially at the time of calling. To call this method in the same class, we use the following statement −
[self calculateAreaForRectangleWithLength:30 andBreadth:20];
As said above, the use of andBreadth helps us understand that breadth is 20. Self is used to specify that it's a class method.
Class Methods
Class methods can be accessed directly without creating objects for the class. They don't have any variables and objects associated with it. An example is shown below.
+(void)simpleClassMethod;
It can be accessed by using the class name (let's assume the class name as MyClass) as follows −
[MyClass simpleClassMethod];
Instance Methods
Instance methods can be accessed only after creating an object for the class. Memory is allocated to the instance variables. An example instance method is shown below.
-(void)simpleInstanceMethod;
It can be accessed after creating an object for the class as follows −
MyClass *objectName = [[MyClass alloc]init] ; [objectName simpleInstanceMethod];
Important Data Types in Objective C
Sr.No. | Data Type |
---|---|
1 | NSString It is used for representing a string. |
2 | CGfloat It is used for representing a floating point value (normal float is also allowed but it's better to use CGfloat). |
3 | NSInteger It is used for representing integer. |
4 | BOOL It is used for representing Boolean (YES or NO are BOOL types allowed). |
Printing Logs
NSLog - used for printing a statement. It will be printed in the device logs and debug console in release and debug modes respectively. For example,
NSlog(@"");
Control Structures
Most of the control structures are same as in C and C++, except for a few additions like for in statement.
Properties
For an external class to access the class, variable properties are used. For example,
@property(nonatomic , strong) NSString *myString;
Accessing Properties
You can use dot operator to access properties. To access the above property, we will do the following.
self.myString = @"Test";
You can also use the set method as follows −
[self setMyString:@"Test"];
Categories
Categories are used to add methods to the existing classes. By this way, we can add method to classes for which we don't have even implementation files where the actual class is defined. A sample category for our class is as follows −
@interface MyClass(customAdditions) - (void)sampleCategoryMethod; @end @implementation MyClass(categoryAdditions) -(void)sampleCategoryMethod { NSLog(@"Just a test category"); }
Arrays
NSMutableArray and NSArray are the array classes used in objective C. As the name suggests, the former is mutable and the latter is immutable. An example is shown below.
NSMutableArray *aMutableArray = [[NSMutableArray alloc]init]; [anArray addObject:@"firstobject"]; NSArray *aImmutableArray = [[NSArray alloc] initWithObjects:@"firstObject",nil];
Dictionary
NSMutableDictionary and NSDictionary are the dictionary classes used in objective C. As the name suggests, the former is mutable and the latter is immutable. An example is shown below.
NSMutableDictionary *aMutableDictionary = [[NSMutableArray alloc]init]; [aMutableDictionary setObject:@"firstobject" forKey:@"aKey"]; NSDictionary*aImmutableDictionary= [[NSDictionary alloc]initWithObjects:[NSArray arrayWithObjects: @"firstObject",nil] forKeys:[ NSArray arrayWithObjects:@"aKey"]];