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Xamarin - Android Resources
When a new Android project is created, there are some files that are added to the project, by default. We call these default project files and folders as Android Resources. Take a look at the following screenshot.
The default Android resources include the following −
AndroidManifest.xml file − It contains information about your Android applications, e.g., the application name, permissions, etc.
Resources folder − Resources can be images, layouts, strings, etc. that can be loaded via Android’s resource system.
Resources/drawable folder − It stores all the images that you are going to use in your application.
Resources/layout folder − It contains all the Android XML files (.axml) that Android uses to build user interfaces.
The Resources/values folder − It contains XML files to declare key-value pairs for strings (and other types) throughout an application. This is how localization for multiple languages is normally set up on Android.
Resources.designer.cs − This file is created automatically when the Android projected is created and it contains unique identifiers that reference the Android resources.
MainActivity.cs file − This is the first activity of your Android application and from where the main application actions are launched from.
Resource files can be accessed programmatically through a unique ID which is stored in the resources.designer.cs file. The ID is contained under a class called Resource. Any resource added to the project is automatically generated inside the resource class.
The following code shows how to create a gridview project containing seven images −
namespace HelloGridView { [System.CodeDom.Compiler.GeneratedCodeAttribute ("Xamarin.Android.Build.Tas ks", "1.0.0.0")] public partial class Resource { static Resource() { global::Android.Runtime.ResourceIdManager.UpdateIdValues(); } public static void UpdateIdValues() {} public partial class Attribute { static Attribute() { global::Android.Runtime.ResourceIdManager.UpdateIdValues(); } private Attribute() {} } public partial class Drawable { // aapt resource value: 0x7f020000 public const int Icon = 2130837504; // aapt resource value: 0x7f020001 public const int img1 = 2130837505; // aapt resource value: 0x7f020002 public const int img2 = 2130837506; // aapt resource value: 0x7f020003 public const int img3 = 2130837507; // aapt resource value: 0x7f020004 public const int img4 = 2130837508; // aapt resource value: 0x7f020005 public const int img5 = 2130837509; // aapt resource value: 0x7f020006 public const int img6 = 2130837510; // aapt resource value: 0x7f020007 public const int img7 = 2130837511; static Drawable() { global::Android.Runtime.ResourceIdManager.UpdateIdValues(); } private Drawable() {} } public partial class Id { // aapt resource value: 0x7f050000 public const int gridview = 2131034112; static Id() { global::Android.Runtime.ResourceIdManager.UpdateIdValues(); } private Id() {} } public partial class Layout { // aapt resource value: 0x7f030000 public const int Main = 2130903040; static Layout() { global::Android.Runtime.ResourceIdManager.UpdateIdValues(); } private Layout() {} } public partial class String { // aapt resource value: 0x7f040001 public const int ApplicationName = 2130968577; // aapt resource value: 0x7f040000 public const int Hello = 2130968576; static String() { global::Android.Runtime.ResourceIdManager.UpdateIdValues(); } private String() {} } } }
From the above code, the seven images are referenced in a class called drawable. These images are added programmatically. If a user adds another image to the project, it will also be added to the drawable class. The gridview contained in the project is also added and stored in a class on its own. Each item contained in the resources folder is automatically generated and stored in a class.